How to enter tournament results using tsh.
Updated Mon Mar 21 00:02:48 EST 2005 for tsh 2.800.
At the end of the round, have players or runners bring their
scoreslips to you. Sort them by division, and then for each
division do the following. Enter the
command (e.g.) “a 3 d
” to add
Round 3 scores for Division D. At the sub-prompt (which will look
something like "[D3]:pn1 ps1 pn2 ps2? (9 scores left)") enter the numbers as they
appear on the score slip: player 1’s number, player 1’s score,
player 2’s number, player 2’s score. Put spaces between the numbers,
press return at the end. If your entry is accepted, it will be
repeated back to you with the player’s names and new cumes
displayed, and you’ll get
another prompt. If the player numbers don’t match, you’ll be told
so.
If the cumes don’t match what the players wrote on the result slip,
then sometime before the next round ends get their scorecards and
correct the discrepancy.
If you want to enter a bye, just enter one player number and one score
(usually 50, or -50 for a forfeit).
If you want to switch to entering results for a different division,
enter the name of the division by itself.
If you want to correct a mistake in the scores that you just entered,
enter “es
” (see below).
If you want to see which results are still missing, enter
“missing
” or just “m
”.
Whenever you want to save what you’ve entered, press the return
key without entering any scores to return to the
“tsh>
” prompt.
You will also be returned to the
“tsh>
” prompt
if you enter something that tsh does not understand.
tsh will by default save your data every ten entries:
to adjust this change the value of
“config save_interval
”.
If you have tsh set to track but not assign
who went first or second in
each game, you must enter game scores in player order, with the number
and score of the player who went first appearing first on the line.
If tsh knows who was supposed to go first
(because that player had had fewer firsts than his/her opponent),
then it will complain that the players determined who went
first incorrectly.
If it doesn’t know, it will assume that you have entered them correctly and
update its information about who went first.
You can use the
“EditScores
” command to edit
whom tsh thinks went first or should go first.
When you’re close to having all the scores in for a round, entering
“missing 6
” (e.g.) will list all the results you’re still missing
for round 6. You can then ask a runner or word judge to politely
ask the players to pause their post mortem long enough to fill out
their paperwork.
As noted above, you can also just
enter “m
” in AddScores
mode.
If you make a mistake entering the score
for division B player 4
in round 3, enter “es b 4 3
”
(or “editscore b 4 3
”) at the
“tsh>
” prompt. You’ll get
a mockup of the player’s scorecard as it currently reads,
a sub-prompt that gives you that player’s score that round and their
opponent’s score that round, and you can reenter both (separated
by a space, or just one score if a bye),
choose a different division, round or player if you made
more than one mistake,
or enter “first
” or “second
” if you have
tsh set to track firsts and seconds but have misentered one player’s
information.
You can also use the
“editscore
” command to make corrections to player
pretournament ratings.
If you have not entered any scores yet, you may ask to edit the scores for
the fictitious “Round 0” in order to change ratings.
If you catch your mistake while you’re still in “Addscore
”
mode, you can just enter “es
” (without any additional arguments)
at the “Addscore
”
prompt.
You’ll go temporarily into “EditScore
” mode, looking at the
data that you just entered.
When you exit “EditScore
” mode, you will return to
“Addscore
” mode.
You may wish to check what you have entered against player scorecards or against the tournament wall charts. See the section on generating reports for information on how to do this.
If you have a serious problem, you may need to edit the tournament data files directly. Pay particular attention to the information in the preceding link about how to find copies of older, journalled versions of data files. For example, if you find after entering half of the results for a round that the other half of the players used a different round’s pairings to find their opponents, you will have some careful typing to do to fix the files. (Not that this has ever happened to the author, though he has lain awake at night worrying about similar scenarios.)
As soon as you have finished entering and checking results for a round, you should prepare and print all necessary reports for the next round.